V 1.1.0 (though 0.1.0 I guess)
Woo yeah woo yeah ooo yeah woo yeah an update!
MAJOR CHANGES:
- Player movement physics no longer scales off of framerate.
- Enemy projectiles now are emissive, and should stand out more.
- Added an FPS counter at the bottom right.
- Tweaked UI.
- Added setting for FPS cap.
- Tweaked player sprites and effects, should now be much more clear when using the alternate mode or ramming.
- Updated item tag UI.
- Added a stun VFX to enemies. (Enemies could already get stunned but now it's clear when they are)
- Added perfect timings / parries. Ramming an enemy at specific telegraphed times causes fun things to occur. (Currently only implemented for Meteor Crusher)
- Modified player movement physics a little more.
- Modified RAM velocity calculations, should now require a bit more thinking.
BALANCING:
- Both player abilities now have separate charge bars.
- The bubble shield now gives the player recoil when used to deflect.
- Steel Wurms now have a projectile attack.
- Surveyors dash direction is no longer fully random.
- All Shop crates leave whenever another shop spawns. The shop now spawns an additional purchasable item crate.
- Tweaked Meteor Crusher AI a little.
FIXES:
- Hopefully fixed instances of NAN damage being taken by enemies from meteors.
- Hopefully fixed explosive effects not giving the correct kill credit.
MISC:
- Tweaked stage 1 background to be dimmer.
- Shop Crates no longer take any knockback while opening after purchasing an item.
- Softened Gatling Gun shoot sound.
- Added placeholder screen effect for when a boss is going to spawn.
Honestly theres probably a lot more im forgetting so sorry :(
Files
Get HULLSLINGER [Prototype]
HULLSLINGER [Prototype]
A small space roguelike with tank controls.
More posts
- Version 1.0.1Nov 21, 2024
- Initial release, wow!Nov 20, 2024
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