V 1.1.0 (though 0.1.0 I guess)


Woo yeah woo yeah ooo yeah woo yeah an update!

MAJOR CHANGES:
- Player movement physics no longer scales off of framerate.
- Enemy projectiles now are emissive, and should stand out more.
- Added an FPS counter at the bottom right.
- Tweaked UI.
- Added setting for FPS cap. 
- Tweaked player sprites and effects, should now be much more clear when using the alternate mode  or ramming.
- Updated item tag UI.
- Added a stun VFX to enemies. (Enemies could already get stunned but now it's clear when they are)
- Added perfect timings / parries. Ramming an enemy at specific telegraphed times causes fun things to occur. (Currently only implemented for Meteor Crusher)
- Modified player movement physics a little more.
- Modified RAM velocity calculations, should now require a bit more thinking.


BALANCING:
- Both player abilities now have separate charge bars.
- The bubble shield now gives the player recoil when used to deflect. 
- Steel Wurms now have a projectile attack.
- Surveyors dash direction is no longer fully random.
- All Shop crates leave whenever another shop spawns. The shop now spawns an additional purchasable item crate.
- Tweaked Meteor Crusher AI a little.

FIXES:
- Hopefully fixed instances of NAN damage being taken by enemies from meteors.
- Hopefully fixed explosive effects not giving the correct kill credit.

MISC:
- Tweaked stage 1 background to be dimmer.
- Shop Crates no longer take any knockback while opening after purchasing an item.
- Softened Gatling Gun shoot sound.
- Added placeholder screen effect for when a boss is going to spawn.

Honestly theres probably a lot more im forgetting so sorry :(

Files

HullSlinger.zip 36 MB
19 days ago

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